EdTech & Wellness

BlissBud: Repositioning Toys 'R' Us

I repositioned Toys 'R' Us into the wellness and education sector, aiming to strengthen parent-child bonds while supporting emotional and analytical growth in children.

Background

As part of my graduate course in Interaction Design, we were tasked with rebranding a dying or defunct brand. I chose Toys ‘R’ Us and conducted an extensive study to understand the reasons behind its downfall. After thoroughly analyzing the various stakeholders involved, I proposed a solution to revive the brand by creating a sub-brand and repositioning it within the wellness and education sector. This approach aimed to address the current needs of its target audience while preserving key elements of the parent brand's identity.

Background

As part of my graduate course in Interaction Design, we were tasked with rebranding a dying or defunct brand. I chose Toys ‘R’ Us and conducted an extensive study to understand the reasons behind its downfall. After thoroughly analyzing the various stakeholders involved, I proposed a solution to revive the brand by creating a sub-brand and repositioning it within the wellness and education sector. This approach aimed to address the current needs of its target audience while preserving key elements of the parent brand's identity.

Industry

Industry

Retail

Healthcare

Timeline

Timeline

4 Weeks | Nov 2023

4 Weeks | Nov 2023

Tools

Tools

Figma, Photoshop, Illustrator, Stable-Diffusion

Team

Team

1x Designer - Me

1x Designer - Me

Challenge

Toys 'R' Us is an iconic American retailer specializing in toys, clothing, and baby products. However, the interest of its target audience has been steadily declining. This project aims to identify the root causes and develop a design strategy to revive the brand, aligning it with current market trends and consumer needs.

Outcome

After identifying the root causes through secondary research and mapping key stakeholder needs, I proposed an interactive, AI-powered interactive hybrid toy bot under a new sub-brand. It competes with the mobile apps and digital games. The toy combines the traditional feel of a soft toy with features like conversational AI, wellness monitoring, and learning tools, offering a non-intrusive upskilling and wellness experience for both children and parents, ultimately strengthening the bond between parent and child.

Challenge

Toys 'R' Us is an iconic American retailer specializing in toys, clothing, and baby products. However, the interest of its target audience has been steadily declining. This project aims to identify the root causes and develop a design strategy to revive the brand, aligning it with current market trends and consumer needs.

Outcome

After identifying the root causes through secondary research and mapping key stakeholder needs, I proposed an interactive, AI-powered interactive hybrid toy bot under a new sub-brand. It competes with the mobile apps and digital games. The toy combines the traditional feel of a soft toy with features like conversational AI, wellness monitoring, and learning tools, offering a non-intrusive upskilling and wellness experience for both children and parents, ultimately strengthening the bond between parent and child.

Challenge

Acta Non-Verba's newly acquired West Oakland Farm Park lacks wayfinding and educational resources to help visitors navigate the farm and learn about the various crop species grown there. The goal of this project was to introduce proper navigation, provide educational tools, and foster greater community participation.

Outcome

We collaborated on the design and implementation of a new wayfinding system to help both visitors and farm staff navigate the space more easily. Additionally, we provided informational card templates to educate visitors about the crop species and created an instructional guide to foster community engagement with the farm, specifically the compost pile and how to segregate waste for the compost pile.

Interactive

AI Powered companion for the child

AI Powered companion for the child

Monitors

Emotional Wellbeing

Emotional Wellbeing

Foster Bonds

between Parent & the Child

My Design Process

My Design Process

01

Research & Analysis

I conducted a deep dive into Toys 'R' Us to uncover the root causes of its downfall by analyzing its target audience, communication channels, and design strategy. I identified key gaps that contributed to its poor market performance and explored the main pain points consumers face when purchasing toys, both digital and physical

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Ideation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Refreshed Brand Identity

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

I conducted a deep dive into Toys 'R' Us to uncover the root causes of its downfall by analyzing its target audience, communication channels, and design strategy. I identified key gaps that contributed to its poor market performance and explored the main pain points consumers face when purchasing toys, both digital and physical

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Ideation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Refreshed Brand Identity

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

I conducted a deep dive into Toys 'R' Us to uncover the root causes of its downfall by analyzing its target audience, communication channels, and design strategy. I identified key gaps that contributed to its poor market performance and explored the main pain points consumers face when purchasing toys, both digital and physical

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Ideation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Refreshed Brand Identity

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

I conducted a deep dive into Toys 'R' Us to uncover the root causes of its downfall by analyzing its target audience, communication channels, and design strategy. I identified key gaps that contributed to its poor market performance and explored the main pain points consumers face when purchasing toys, both digital and physical

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Ideation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Refreshed Brand Identity

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

RESEARCH & ANALYSIS

01

A deep dive into the history of Toys 'R' Us and mapped out their most influential growth & downfall points these past years

Target audience

  • Children ( 0-13 years of age)

  • Millennial Parents

Communication channels

  • Online Website

  • Physical Retail Stores

Why is it a dying brand?

Their downfall was mainly due to their inability to adapt to the digital era and meet the evolving needs of their target audience

In terms of having fun and digital toy preference, two in three kids (63%) were found to get more enjoyment when playing with digital toys such as Amazon Fire tablets and Vtech Kidizoom smart watches (pictured) compared to traditional toys.

Source

Some other key factors were:

Lacked interactive experience in the brick & mortar stores

Unsuccessful in integrating tech and the digital transformation into their offerings

Minimal reach & engagement on digital communication channels

User Personas

Gained insight into the motivations and challenges of the primary users for whom I am designing

I created four distinct user personas to identify the key challenges, needs, and motivations of these primary stakeholders

Based on our secondary research we narrowed down the key pain points faced by the kids & their parents with regards to buying any kind of toy

With the ease of access to the internet and digital tools, kids in the 21st century have become more inclined toward more immersive playing and learning experiences.

However, due to this, the kids have access to all kinds of content, and some might not be appropriate for them. Additionally, the overall use of these gadgets has mental & physical wellness implications for the younger generation.

Wellness Concerns

  • Parents and educators need a non-intrusive way to monitor a child's mental, emotional, and analytical development.

  • Parents are seeking ways to reduce children's screen time in a world dominated by phones and tablets.

Privacy & Safety Concerns

  • Ensure safety measures are in place as kids explore and learn in a tech-savvy, adventure-filled world

  • Users expect their private information to remain strictly confidential and never be leaked

Interaction & Learning Concerns

  • Children need interactive, imaginative toys that spark creativity while offering engaging, intellectual learning experiences.

  • Preadolescent kids need a caring companion who offers emotional support and gentle guidance

Communication Concerns

  • Parents are looking for a way to stay connected with their kids without giving them smartphones at such a young age.

PROBLEM STATEMENT

02

How might we

How might we revive Toys 'R' Us, meet the evolving needs of kids and their caregivers, and create a fun, magical experience for the next generation, while preserving the brand’s core values?

How might we revive Toys 'R' Us, meet the evolving needs of kids and their caregivers, and create a fun, magical experience for the next generation, while preserving the brand’s core values?

How might we revive Toys 'R' Us, meet the evolving needs of kids and their caregivers, and create a fun, magical experience for the next generation, while preserving the brand’s core values?

How might we revive Toys 'R' Us, meet the evolving needs of kids and their caregivers, and create a fun, magical experience for the next generation, while preserving the brand’s core values?

IDEATION

03

The Current Brand Identity

I examined the brand's core values to ensure they were retained in my proposed solution

The core values of Toys 'R' Us have always centered around creating fun, engaging, and inspiring experiences for both kids and their caregivers. For years, they delivered fresh and magical moments through their products. However, with the rise of the digital age, they struggled to maintain these values in their offerings

Promise ( “R” )

Modern, Fresh, Inspiring

The reverse R, represents the promise of the brand to deliver modern, fresh and inspiring shopping experience and wide collection of products.

Experience ( “Star” )

Experience ( “Star” )

The star represents the passion of the brand to inspire and excite every consumer.

Persona ( “Geoffrey” )

Fun, Engaging

Geoffrey is a giraffe. He’s the ambassador of fun.

The Proposed Solution

Repositioning & Rebranding Toys 'R' Us: Adapting to the Digital Shift While Preserving Fun, Learning & Development

Declining physical toy sales and the shift to digital were major factors in the downfall of Toys 'R' Us. They missed the opportunity to transition to digital platforms, while e-commerce giants like Amazon, focused on convenience, gained a significant advantage. To revive the brand, it’s crucial to reposition in the digital and tech-driven market, while preserving the analog fun and excitement, and supporting kids' learning and development, keeping in consideration the concerns of the parents and other caregivers

Study shows that 68% of UK kids want more digital/physical hybrid toys

Source

Introduction of a new line of products under a Sub-Brand of Toys ‘R’ Us

Re-position into the interactive technology space

Maintain the playful & physical nature of the toys

Upskilling & Emotional Development

Stakeholder Value Map

Potential opportunity areas by mapping stakeholders & their value streams for the new Toys 'R' Us sub-brand

I mapped out the stakeholders, to understand how they are involved with a new sub-brand introduced under Toys R Us. We are trying to understand the value stream with every stakeholder and what are the potential opportunity areas that can be explored.

Opportunity Areas

Introduction of New Market Segment

Educational institutes focus on both the emotional and analytical growth of younger children. Blissbud could be a vital part of the learning and wellness curriculum in schools to continuously monitor their overall growth

Nursing & Caring facilities that specialize working with kids require a nonintrusive way to monitor the emotional state of their patients.

Millennial Parents losing connect with their kids

Leverage social media platforms and influencers to promote and build trust among the users among

Keep the users updated about the features & performance of the product to maintain brand loyalty and transparency

Intended Brand Evolution

Bridging AI and Traditional Toys: A Strategy to

Revive Toys 'R' Us

Addressing the current pain points of Toys 'R' Us' user base is key to reviving the brand in today's market. With innovative technology, greater access to information, and rising concerns from parents about their child's emotional and cognitive development, my proposed solution bridges the gap between AI and traditional toys. This approach offers the best of both worlds, positioning Toys 'R' Us to thrive and reclaim its place in the industry.

SOLUTION

04

Introducing BlissBud, a new sub-brand under Toys 'R' Us, giving the parent brand a fresher perspective

BlissBud, a sub-brand of Toys 'R' Us, focuses on developing an AI-powered hybrid toy that serves not only as a playmate but also as a tool to upskill children and monitor their emotional wellness

Repositioning the brand in the learning & wellness sector

Design Strategy

Integrating LLMs & AI for an interactive learning & wellness monitoring companion

Product Innovation

The design system consists of an interactive hybrid AI powered toy & a digital twin for complete parental control as well as monitoring emotional wellness

Interactive Physical Product

An AI enabled conversational toy which continuously interacts with the child & monitor their emotional wellness as well as help them upskill by nudging them to do real life activities. It includes a non intrusive digital screen to give & receive feedback

Communication channels

A digital cloud-based connected platform to constantly monitor and interact with the toy. Helps the parent or the guardian to keep a track of the child's emotional state and the learning curve.

REFRESHED BRAND IDENTITY

05

Revamped the brand logo for enhanced recall in a new market segment, keeping the fun and rounded style from the original logo constant

We retained the fun, rounded, and playful style of the original logo while introducing colors that resonate with the ed-tech and wellness sectors. The iconic reverse "R" was preserved to maintain brand recognition and recall.

I incorporated the original giraffe mascot into the reverse "R" to give the logo a modern, clean look. Symmetric shapes were used to create a smooth, rounded feel, while ensuring the letters remained clear and readable

Desiged the brand identity of a new sub-brand, under Toys R Us.

The core brand values:

Sympathetic

Affordable Luxury

Innovative & Interactive

Constant Learning

Emotional Wellbeing

Choosing the Color Palette

The new brand palette was designed to maintain the fun and colorful essence of the Toys 'R' Us parent brand, while also aligning with the values of the new sub-brand in the wellness and education sector

New Sub Brand Logo Exploration

After a lot of iterative process, this version of the logo made the most sense, because it is shaped as a lotus which denotes wellness & upliftment whereas with the petals shaped as parent and kid to denote the goal of helping parents/ educators/medical professional build connection with the kids

Physical Product Exploration

Using Stable Diffusion, an AI image-generation platform, I crafted specific prompts and applied targeted models to create the desired themed images. After multiple iterations, I finalized a friendly humanoid bot design that combines the look and feel of a soft toy, integrated with a subtle, non-intrusive subdermal screen for seamless feedback and interaction

PROTOTYPING

06

Designed dual interfaces: one for the bot's screen interaction with children, and a mobile app for parents

Bot Screen Interaction

Focused on a simple touch-based interface to minimize screen time, emphasizing on receiving and giving feedback on tasks and conversations

The bot's screen is designed primarily for kids, with minimal digital interaction to preserve the physical play aspect of traditional Toys 'R' Us products. This approach also addresses parents' concerns about excessive screen time. The screen is used for simple interactions like emotional feedback, puzzles, and visual cues, ensuring it remains engaging yet non-intrusive

Character Illustration

I created the bot into an illustrated character for on-screen interactions and feedback, both on the bot itself and within the mobile application

To enhance engagement and interactivity for children, I transformed the toy bot into an animated character, also using it as a mascot across various digital touchpoints.

Mobile Application Interactions

Prototyped high-fidelity mobile screens for parents to visualize data from the continuous monitoring of children's emotional wellness and activities tracked through the AI powered physical toy

After several iterations and feedback from classmates and my mentor, I developed a mobile app experience for parents to easily monitor their child's growth. I also added a customization feature, allowing users to tailor the toy bot's activities and content. The UI was designed to be vibrant, creating a friendly and approachable experience for users

Wellness

  • Parents or guardians can monitor the child's emotional growth by decoding facial expressions and voice analysis through the toy bot.

  • Customizable activities for the child, for a stable emotional development

Upskilling

  • Continuous tracking of different categories of activities such as cognitive, linguistic, fine motor & creative, curated specifically for the child using AI

  • Planning module for both physical and digital activities to be done through Blissbud for the child

  • Suggested activities based on the child's preferences with the help evolutionary learning through AI & LLMs

Parental Connect

  • Added tips for parents and a gallery of memories captured by Bliss-Bud, aimed at fostering a deeper connection between parent and child

  • A way for parents to communicate with their child with minimum use of technology on the kid's end

IMPACT

07

How is Blissbud Useful?

BlissBud: The Ultimate Emotional Support and Wellness Companion for Millennial Parents, Reviving Toys 'R' Us in a Crucial Market

Blissbud is the perfect companion for a growing child in this generation with working parents, it acts an emotional support, keeps track of your mental and physical wellbeing. This is a great way a working adult can keep track of their child's growth. A much needed for millennial parents and a crucial market to capture by Toys R Us, which is already a known name in the toys industry around the globe.

Height: 2ft | Length: 1ft | Interface Dimensions: 9" * 7"

Bliss-bud enjoys with the child & gives personalized congratulatory feedback as well for an engaging wellness experience.

Encourages physical activities more as compared to digital ones, with an option of playing a soothing music in the background

Interactive wellness activities such as meditation and breathing exercises

Interactive feedback to monitor mental wellness & growth of a child

Envisioning Impact through Experience Waveline

Mapping Parent-Child Journeys to Enhance Emotional Connection and Development

Scientific studies show that early childhood is a critical period for brain development, making it essential for parents and educators to ensure proper mental conditioning and learning. With many parents balancing busy work schedules, emotional connections with their children often weaken, leaving gaps in their ability to track their child’s development. To address this, I mapped out the user journeys of both the parent and the child, analyzing their thoughts and feelings in the current versus proposed experience. The goal was to identify key opportunity areas that could enhance the product and bridge these gaps

LEARNINGS & REFLECTIONS

08

I came up with a new product segment under Toys 'R' Us, which was an AI powered hybrid toy bot, which focused on learning & wellness while catering to parental concerns

  • Repositioned Toys 'R' Us into a new market segment by introducing an AI powered hybrid toy bot.

  • Rebranded the visual identity of the original parent brand as well as created a brand identity for a new sub brnd under which the new product will be introduced

  • Designed high-fidelity prototypes for the screen on the physical bot as well as for a mobile screen which acts as digital twin to the physical bot which helps them to stay connected to their kids while they are working

My Learnings

Mapping stakeholders are important and curcial to finding new opportunities


Only measuring metric is not just data, but emotional value plays a vital role in it

Exploring and iterating on the features for the physical as well as digital product was a challenge as had to see the practical feasibility as well even though its a speculative deisgn

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.