Spatial Experience

Roots & Routes - Our Project with Acta Non Verba: A Youth Urban Farm Project

Roots & Routes - Our Project with Acta Non Verba: A Youth Urban Farm Project

Roots & Routes - Our Project with Acta Non Verba: A Youth Urban Farm Project

Roots & Routes - Our Project with Acta Non Verba: A Youth Urban Farm Project

I collaborated with an Oakland-based non-profit to enhance the visitor experience for stakeholders at their new farm space in West Oakland.

Background

During our graduate program, we had to opportunity to partner with a local non profit organization, Acta Non Verba (ANV), a youth urban farm project whose mission is to elevate life for youth and their families in Oakland and beyond by challenging oppressive dynamics and environments through urban farming and access to the natural environment.

We were working with their newly acquired 1.4 acre farm space in West Oakland, focused on improving the spatial experience of the place for its visitors

Industry

Industry

Spatial Experience

Spatial Experience

Timeline

Timeline

8 Months | Jan - Aug 24

8 Months | Jan - Aug 24

Tools

Tools

Figma, Photoshop, Illustrator

Team

Team

4x Designers - Dani, Scenery, Jessie & Me

4x Designers - Dani, Scenery, Jessie & Me

Challenge

Acta Non Verba's newly acquired West Oakland Farm Park lacks wayfinding and educational resources to help visitors navigate the farm and learn about the various crop species grown there. The goal of this project was to introduce proper navigation, provide educational tools, and foster greater community participation.

Outcomes

We collaborated on the design and implementation of a new wayfinding system to help both visitors and farm staff navigate the space more easily. Additionally, we provided informational card templates to educate visitors about the crop species and created an instructional guide to foster community engagement with the farm, specifically the compost pile and how to segregate waste for the compost pile.

Clear

Wayfinding System

Wayfinding System

Modular

Educational Resources

Educational Resources

Increased

Community Participation

Our Design Process

01

Research & Analysis

We conducted intercept interviews, field visits, and workshops with community members, staff, and visitors to understand how they engage with the farm space. We also explored ANV's broader community impact to see how our work could meaningfully support its mission.

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Solution

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Ideation & Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Usability Testing & Implementation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

We conducted intercept interviews, field visits, and workshops with community members, staff, and visitors to understand how they engage with the farm space. We also explored ANV's broader community impact to see how our work could meaningfully support its mission.

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Solution

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Ideation & Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Usability Testing & Implementation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

We conducted intercept interviews, field visits, and workshops with community members, staff, and visitors to understand how they engage with the farm space. We also explored ANV's broader community impact to see how our work could meaningfully support its mission.

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Solution

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Ideation & Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Usability Testing & Implementation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

01

Research & Analysis

We conducted intercept interviews, field visits, and workshops with community members, staff, and visitors to understand how they engage with the farm space. We also explored ANV's broader community impact to see how our work could meaningfully support its mission.

02

Problem Statement

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

03

Solution

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

04

Ideation & Prototyping

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

05

Usability Testing & Implementation

We conducted user interviews, surveys, and analyzed in-app analytics to understand the pain points and user needs. We also studied competitor apps and industry trends to gather insights

RESEARCH & ANALYSIS

01

We conducted thorough research, field visits, interviews, and observational studies to uncover key challenges in the West Oakland Farm Park experience.

In the first two months of working with Acta Non Verba (ANV), we conducted in-depth secondary research to understand how the organization functions and who the key stakeholders are, using an iceberg model & stakeholder mapping. To get a better sense of the West Oakland Farm Park, we interviewed the staff, volunteers, and community members to identify gaps in their current farm experience, and what all is required to elevate it.

After speaking to the farm staff and other farm visitors,
we narrowed down to three key challenges from our
research findings

Through in-depth user interviews and observational studies at the farm, we identified three key pain points that required attention to make the experience more intuitive and engaging for visitors. These visitors range from young children (0-13 years) to adults of all ages, highlighting the need for a diverse and inclusive design approach.

Way Finding

Way Finding

Farm staff and visitors need clear signage and wayfinding tools to make better use of the space. Right now, there are no proper guides, which leaves visitors confused about how to navigate the farm. The only map available is outdated and hasn’t been updated in years

Learning

Learning

While kids enjoy the farm space, more educational resources are needed to enhance their self-guided camp experience. Currently, there are no learning materials for visitors, especially children, to learn about urban farming during their time at the farm.

Community Participation

Community Participation

The organization faces challenges in fostering community engagement at the farm. Visitors struggle to interact effectively with urban farming activities, such as the compost pile, limiting their overall experience.

PROBLEM STATEMENT

02

How might we

How might we help Acta Non Verba (ANV) enhance the West Oakland farm experience for all ages, while building meaningful educational/learning opportunities to strengthen community connections with urban farming?

How might we help Acta Non Verba (ANV) enhance the West Oakland farm experience for all ages, while building meaningful educational/learning opportunities to strengthen community connections with urban farming?

How might we help Acta Non Verba (ANV) enhance the West Oakland farm experience for all ages, while building meaningful educational/learning opportunities to strengthen community connections with urban farming?

How might we help Acta Non Verba (ANV) enhance the West Oakland farm experience for all ages, while building meaningful educational/learning opportunities to strengthen community connections with urban farming?

SOLUTION

03

Wayfinding

Created a comprehensive wayfinding system to help visitors to easily self orient themselves to the farm park

Wayfinding Farm Map

Created a brand new navigational map of the farm which was placed right at the entrance for the best visibility. We updated the map with accurate details. We focused on the simple design which could be understood by visitors of various ages.

Directional Signage

Finding your way in a 1.4 acre space is difficult just with one main wayfinding map, hence to enhance the experience we installed directional signs at selected spots for the users to seamlessly find their desired destinations without any help

Learning

Designed species information cards to help visitors, especially kids, learn about urban farming and its practices.

Specie Information Card

The farm lacks information on crops, and other urban farming processes leaving visitors dependent on staff. To address this, we created species information cards for independent learning.

Template & How to use Guide

Since the crop cycle changes regularly, creating new information cards each time is impractical. So, we designed an editable template that allows farm staff to easily update and print new cards as needed.

Community Participation

We created a visual compost sorting guide to help volunteers navigate the compost pile independently, without relying on staff assistance

Compost Station Signs

The compost pile is a key daily activity at West Oakland Farm Park, but initially, they only had faded, printed instructions. To address this, we created a durable and clear sorting guide for both volunteers and staff.

IDEATION

03

We took inspirations from different physical spaces to incorporate into our design system

Designing for physical space is particularly challenging as we do not just have to look at the digital designs, but how these designs come to reality as well as how users interact with it when it actually get implemented at the farm. Hence we took inspiration from various physical spaces

Bouldering Parks

The climbing paths are color-coded to help visitors easily distinguish and navigate them from other routes more clearly.

What we got: Color-coded areas and signs for easier understanding of the farm space

Residential Housing Complex

The housing complexes are like a labyrinth-without maps or clear signage, getting lost is easy. Simple, unobtrusive visuals can help visitors quickly navigate the space

What we got: Maintaining a minimalistic structure for the wayfinding map, with simple and clean shapes.

To understand more about what the kids expect to learn from the urban farm space, we conducted a drawing workshop with the camp kids

We facilitated a drawing activity with children at Acta Non Verba's occasional camp at West Oakland Farm Park. This helped us gain deeper insights into what they currently learn from the farm, their motivations, challenges, and expectations—whether it's green education or life skills development.

What we got: The kids expressed a desire to learn more practical applications of what they interact with, such as how to use the farm's produce to prepare meals and incorporate it into their daily lives.

Brainstorming and Moodboarding for Designing
for Physical Spaces

PROTOTYPING & DESIGN DECISIONS

04

Let’s walk through the design process and key decisions that shaped our final solution

Wayfinding

Wayfinding Farm Map

Version 0.0

This is the current map of the farm, created back when the farm park was under the stewardship of City Slicker Farms, before Acta Non Verba took over

Current Challenges:

- Outdated information
- Difficulty in navigating the space due to incorrect representation of different areas
- No consistent design language

Version 1.0

We used business origami to map out the different areas of the farm, guided by staff members and supported by photos and videos from our field visits. We also identified which stakeholders interacted with specific spaces within the farm.

Version 2.0

We refined the low-fidelity wireframes, adding clear boundaries and 3D elements to make the map more engaging and accessible, especially for kids visiting the farm.

Feedback from the Usability Test:

- Visitors & staff really liked the 3D illustrations which made the map more engaging & accessible
- Easy to understand & differentiate areas on the farm
- Missing or incorrect information with respect to different areas of the farm space
- Text was not readable from a distance

Version 3.0

Based on feedback from our last usability test, we added missing data, used Google Earth & drone images to create a to-scale farm map, ensuring seamless navigation. We also highlighted key text and added a QR code linking to the website to boost community participation and awareness.

Feedback from the Usability Test:

- The staff & visitors appreciated the clear structure and fun design language for the new map
- Positive response on text legibility
- Participants found the map a little too crowded with all the 3D elements & different colors

Final Wayfinding Farm Map Design

Color Coded Areas

We separated the farm space into different colors based on different functions

Community Awareness

We added basic farm information and their Instagram account to build community bonds and keep everyone connected with ANV

Simplified Illustrations

We simplified all graphic elements to ensure a pleasant, uncrowded design

Coherence

Using minimal colors to give it a uniform and clean look. Added wooden textured background to make it seamless with the station

Directional Signage

We opted for a minimal design for the signs to enhance legibility and accessibility, carefully selecting the most strategic locations to place them while working within a tight budget

From our usability tests, we gathered feedback on the visual design, legibility, and size for the final prints. Visitors responded positively to the simple yet clear designs, and they appreciated the use of symbols for accessibility. We also tested different placements to determine the most effective locations for the signs. Using those insights, we narrowed it down to the minimum number of placements, prioritizing proximity and ease of navigation. Due to budget constraints related to printing and setup costs, we had to limit the number of signs to only what was absolutely necessary

Learning

Species Information Card Template

We gathered insights from staff, kids, and adult visitors about their learning expectations and narrowed it down to basic planting information, practical applications, and fun facts

We collected all the insights from staff, visitors (via intercept interviews), and children at ANV camps (ages 3-13, through a drawing workshop) about their learning expectations from the farm. We narrowed it down to basic planting information, and practical applications, and, as voted by staff and camp facilitators, we chose cooking tips for the first draft of designs and of course some fun facts to keep curiosity alive across all ages.

Proposal 1

In this info card design option, we focused not only on the key information but also included images of dishes made from the produce to increase relevancy

Proposal 2

In this option, we focused on the images of the plant leaves so that it is easier for the audience to recognize the plant and match it with the rest of the informtion

Proposal 3

This option is similar to the second proposal in terms of the information displayed, but the layout and design are more playful and ornamented to capture the attention of both kids and adult farm visitors.

Final Specie Information Card Design

Planting Information

The farm staff want visitors to learn the basics of urban farming practices and trying them at home.

Practical Application

Including daily uses of these plants, such as cooking tips, helps educate kids on how fresh produce can be utilized in various ways

Clear Imagery

Clear, real images of the plants are included to make it easier to recognize the species being discussed.

Fun Facts

Some interesting or not so known fact to maintain curiosity amongst users of all ages

Editable Template & How to Use Guide

We then converted the final design into an editable template on Google Slides for the farm staff to modify content for different species without the knowledge of any complex design softwares

We wanted the solution to be flexible, allowing the farm staff to easily create new information cards for any species as needed. Since the list of species changes with the seasons, the farm requires the ability to produce similar cards without our assistance. By following the user guide, staff can simply duplicate the template, update the content, and print the new cards, ensuring they're prepared for any changes

Community Participation

Compost Station Signs

Version 0.0

These are the current instructions for the compost pile, used by farm staff, volunteers, and community members to properly segregate waste for composting

Current Challenges:

- Bad quality images
- Too much descriptive text to read before sorting
- No hierarchy of steps that needs to be followed
- No directional signs to locate various bins

Version 1.0

Based on the necessary information for segregation of waste which we got from Susan, the compost pile specialist, we curated the first version of design based on a bento box design method

Feedback from the Usability Test:

- Some information had to be revised as per Susan, the compost pile facilitator
- Some cards were supposed to be moved to a different location due to the expansion of the compost area
- Workflow was confusing

Final Main Compost Station Signs

Detailed signage for each station

Clear Workflow

Step by step workflow for an ease to follow the instruction independently

Color Coded Steps

Use distinct colors to visually differentiate waste streams. For example, red for discard, green for slow compost, brown for quick compost

Digital Managerial Resource

Digital repository using QR code for compost harvest log, more educational material as well as feedback form

IMPLEMENTATION PLAN

05

We spoke to different vendors to come up with the best printing material options for our different designs & the approximate costing for the complete implementation.

After speaking to the farm staff and other farm visitors, we narrowed down to three key challenges from our research findings

To ensure practical implementation, we prioritized design feasibility within Oakland's farm space, considering budget and space constraints. Our outdoor designs incorporate weather-resistant materials and anti-graffiti laminates to withstand the harsh elements of the Oakland climate

HAND OVER

06

We finally created a Google drive link containing all the printable design PDFs, as well as all the necessary links to the template, instructional guide & the implementation plan

FUTURE VISION

06

Community Participation

Community Board

Develop a space that encourages visitors to learn, share, and connect with the farm's mission and community

Learning

Scavenger Hunt

An interactive and fun activity for kids to learn more about urban farming as well as explore the farm space.

LEARNINGS & REFLECTIONS

06

We improved the experience of each visitor & volunteer at the farm space, by helping them to get familiar with the farm space as well as different urban farming practices.

  • Created a wayfinding system for a 1.4-acre urban farm park in West Oakland

  • Created informational resources for the farm produce as well as a template for the staff to produce fresh content with a similar design constantly

  • Created a set of clear instructional guides for the volunteers and visitors to properly segregate waste to be put in the compost pile

My Learnings

Our farm project was a unique challenge that pushed me to grow as a designer. I learned the ins and outs of outdoor design, balancing creativity with practicality while considering the diverse needs of our audience.


One of the biggest challenges was working within budget constraints without compromising the design’s impact. We had to be strategic about material choices and prioritize features that would deliver the most value.

It was incredibly rewarding to see our designs come to life and positively impact the farm experience. This project helped me develop a stronger understanding of the intersection between design, practicality, and business goals.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.

Connect Over Coffee & Design

Email me at satyarthipreks22@gmail.com

Designed by Prekshit Satyarthi © 2024.